Classes | |
class | GameApplication |
The entry point of Easy2D. More... | |
class | Base64Decoder |
Decodes data from a Tiled map. More... | |
class | EventHandler |
Processes the SDL events. More... | |
class | Exception |
Class whose purpose is to be thrown. More... | |
class | Fps |
Calculates framerate. More... | |
class | Implementation |
An abstract class that is the base for your game. More... | |
class | Keyboard |
Keeps information about which key is being pressed. More... | |
class | Mouse |
Contains mouse handling routines. More... | |
class | Rect |
Represents a rectangle. More... | |
class | Resource |
Content of a ResourceMap. More... | |
class | ResourceMap |
Storage of resources. More... | |
class | SimpleTimer |
Checks if an interval has elapsed. More... | |
class | Utilities |
Provides useful methods. More... |