e2d::core Namespace Reference


Detailed Description

The heart of Easy2D.


Classes

class  GameApplication
 The entry point of Easy2D. More...
class  Base64Decoder
 Decodes data from a Tiled map. More...
class  EventHandler
 Processes the SDL events. More...
class  Exception
 Class whose purpose is to be thrown. More...
class  Fps
 Calculates framerate. More...
class  Implementation
 An abstract class that is the base for your game. More...
class  Keyboard
 Keeps information about which key is being pressed. More...
class  Mouse
 Contains mouse handling routines. More...
class  Rect
 Represents a rectangle. More...
class  Resource
 Content of a ResourceMap. More...
class  ResourceMap
 Storage of resources. More...
class  SimpleTimer
 Checks if an interval has elapsed. More...
class  Utilities
 Provides useful methods. More...


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