GetCurrentAnimation() | e2d::graphics::Animation | |
GetCurrentFrame() | e2d::graphics::Animation | |
IsRunning(void) | e2d::graphics::Animation | |
SetAnimationMap(AnimationMap *animations) | e2d::graphics::Animation | |
SetCurrentFrame(unsigned int frame) | e2d::graphics::Animation | |
StartAnimation(unsigned int animation_id, bool repeating=true) | e2d::graphics::Animation | |
StopAnimation() | e2d::graphics::Animation |