| GetCurrentAnimation() | e2d::graphics::Animation | |
| GetCurrentFrame() | e2d::graphics::Animation | |
| IsRunning(void) | e2d::graphics::Animation | |
| SetAnimationMap(AnimationMap *animations) | e2d::graphics::Animation | |
| SetCurrentFrame(unsigned int frame) | e2d::graphics::Animation | |
| StartAnimation(unsigned int animation_id, bool repeating=true) | e2d::graphics::Animation | |
| StopAnimation() | e2d::graphics::Animation |
1.5.6