e2d::graphics::Sprite Member List

This is the complete list of members for e2d::graphics::Sprite, including all inherited members.

Add(const Rect &other_rect)e2d::core::Rect
Blit(SDL_Surface *destination)e2d::graphics::Sprite
Collide(const Rect &other_rect)e2d::core::Rect
Copy(const Rect &other_rect)e2d::core::Rect
Equals(const Rect &other_rect)e2d::core::Rect
GetCurrentAnimation()e2d::graphics::Animation
GetCurrentFrame()e2d::graphics::Animation
GetH(void)e2d::core::Rect
GetSDL_Rect(void)e2d::core::Rect
GetTileset()e2d::graphics::Sprite
GetW(void)e2d::core::Rect
GetX(void)e2d::core::Rect
GetY(void)e2d::core::Rect
IsRunning(void)e2d::graphics::Animation
Load(char *filename)e2d::graphics::Sprite
Move(int x, int y)e2d::core::Rect
Optimize(void)e2d::graphics::Sprite
Rect(int x, int y, int w, int h)e2d::core::Rect
Rect(const Rect &original)e2d::core::Rect
Resize(int w, int h)e2d::core::Rect
SetAnimationMap(AnimationMap *animations)e2d::graphics::Animation
SetCurrentFrame(unsigned int frame)e2d::graphics::Animation
SetDimension(int w, int h)e2d::core::Rect
SetH(int h)e2d::core::Rect
SetPosition(int x, int y)e2d::core::Rect
SetTileset(Tileset *tileset)e2d::graphics::Sprite
SetW(int w)e2d::core::Rect
SetX(int x)e2d::core::Rect
SetY(int y)e2d::core::Rect
Sprite(const Sprite &original)e2d::graphics::Sprite
StartAnimation(unsigned int animation_id, bool repeating=true)e2d::graphics::Animation
StopAnimation()e2d::graphics::Animation


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