e2d::audio::AudioManager Class Reference
List of all members.
Detailed Description
This class is responsible for controlling sound initialization and overall sound volume. Every
Sound, when created, is automatically added to a list according to it's defined group (see
Sound documentation for info on sound groups). You can set the group's volume, so all sounds of that group will be set to that volume.
Easy2D uses a library called Audiere (http://audiere.sourceforge.net/) for sound. This means Easy2D supports sounds of any format supported by Audiere. Also, different from Video, you do not need to explicitly Quit the sound subsystem.
- Note:
- This class is a Singleton, what means you can't create an instance of AudioManager yourself. It is available to you via Utilities.
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Public Member Functions |
void | AddSound (Sound *sound) |
| Adds a sound to the correspondent group.
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audiere::AudioDevicePtr | GetDevice () |
| Returs a reference to Audiere's sound device.
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float | GetGroupVolume (int group) |
| Gets the volume set for a group.
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void | Init () |
| Initializes Audiere.
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void | Clear () |
| Cleans up sound table.
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void | SetGroupVolume (int group, float volume) |
| Sets a volume for a group.
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Static Public Member Functions |
static AudioManager * | GetInstance () |
| Gets an object for this class.
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Member Function Documentation
void e2d::audio::AudioManager::AddSound |
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Sound * |
sound |
) |
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Adds a sound to the correspondent group. This method is called internally by Easy2D (most precisely on Sound 's constructor), so you don't need to call it yourself.
- Parameters:
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audiere::AudioDevicePtr e2d::audio::AudioManager::GetDevice |
( |
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) |
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With this method you can have direct access to Audiere's sound device. You really must know what you are doing if you intend to call this method.
- Returns:
- Audiere's sound device
float e2d::audio::AudioManager::GetGroupVolume |
( |
int |
group |
) |
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Gets the volume set for a group
- Parameters:
-
| group | sound group, see Sound |
- Returns:
- the volume for that group
AudioManager * e2d::audio::AudioManager::GetInstance |
( |
void |
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) |
[static] |
This class is a Singleton. If you want an instance of this class to work with, get it via this method.
void e2d::audio::AudioManager::Init |
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) |
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Initializes Audiere.
- Exceptions:
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void e2d::audio::AudioManager::Clear |
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void |
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) |
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Deletes all sounds loaded. This method is called in Easy2D's clean up routines, so you just need to call it if you want to free sound memory in the middle of of your game.
void e2d::audio::AudioManager::SetGroupVolume |
( |
int |
group, |
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float |
volume | |
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) |
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Sets a volume for a group. The volume's value must be between 0 and 1.
- Parameters:
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| group | sound group, see Sound |
| volume | the volume for that group |
- Exceptions:
-