e2d::core::Base64Decoder Class Reference

List of all members.


Detailed Description

Tiled uses Base64 encoded layer data, so this class is required in order to decode this data. You don't need to use it directly, the decoding process occurs automaticaly when you load a map with TileMap::Load.

Public Member Functions

void Decode (char *input, char **output, int *output_length)
 Decodes Base64 encoded data.

Member Function Documentation

void e2d::core::Base64Decoder::Decode ( char *  input,
char **  output,
int *  output_length 
)

Decodes Base64 encoded data

Parameters:
input string data to be decoded
output pointer to an array of char where the decoded data will be stored
output_length pointer to an integer where the size in bytes of the output will be stored


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