Classes | |
| class | GameApplication |
| The entry point of Easy2D. More... | |
| class | Base64Decoder |
| Decodes data from a Tiled map. More... | |
| class | EventHandler |
| Processes the SDL events. More... | |
| class | Exception |
| Class whose purpose is to be thrown. More... | |
| class | Fps |
| Calculates framerate. More... | |
| class | Implementation |
| An abstract class that is the base for your game. More... | |
| class | Keyboard |
| Keeps information about which key is being pressed. More... | |
| class | Mouse |
| Contains mouse handling routines. More... | |
| class | Rect |
| Represents a rectangle. More... | |
| class | Resource |
| Content of a ResourceMap. More... | |
| class | ResourceMap |
| Storage of resources. More... | |
| class | SimpleTimer |
| Checks if an interval has elapsed. More... | |
| class | Utilities |
| Provides useful methods. More... | |
1.5.6