e2d::core::EventHandler Class Reference
List of all members.
Processes any kind of user input (events). It's strongly recommend to do not instantitate and use it, as it is used internally by Easy2D. To respond to any event, use the methods provided in Implementation
Member Function Documentation
Capture any event SDL throws, and calls the Implementation event handling methods.
|user_implementation ||the user-made game |
|Utils ||see Utilities|
- false if the event is SDL_QUIT, true otherwise